About modding and tools

Suggest and discuss new ideas for Dangerous Rays
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BerSeeker
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About modding and tools

Post by BerSeeker » Mon Jan 08, 2018 7:20 pm

Hello Oldsnake

I didn't see any quest tool in the mod tools list.
Is it planned ?
a quest tool with a quest/story line managing sub quest dependencies, quest loots and dialogues(images, sounds, musics, scripts calls, spawns..)
with localization support :)
it will ease you and modders on creating stories and quests.



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OldSnake
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Re: About modding and tools

Post by OldSnake » Mon Jan 08, 2018 7:46 pm

By using the world editor and the scripting system of the game, players will be able to create new locations and missions / campaigns / stories in the Dangerous Rays universe.

BerSeeker
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Re: About modding and tools

Post by BerSeeker » Thu Jan 11, 2018 10:28 pm

this was my question. not a scripting system, but a complete storie managment with dependencies in a graphical view.(graph editor)
like this http://www.yworks.com/products/yed

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OldSnake
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Re: About modding and tools

Post by OldSnake » Thu Jan 11, 2018 10:43 pm

A node graph based tool like this is not planned yet. It may come in the future after the Steam release but it is not planned yet :)

BerSeeker
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Re: About modding and tools

Post by BerSeeker » Fri Jan 12, 2018 6:52 pm

:(( sad
it is so 'time saving' to work with graphs
but if scripts are structured like an xml file, it can be done outside the editor.

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