Crash lors de la génération de la carte

Problems about running the game, purchasing...
Post Reply
RauserGooby
Posts: 1
Joined: Thu Dec 11, 2014 7:05 pm

Crash lors de la génération de la carte

Post by RauserGooby » Thu Dec 11, 2014 7:10 pm

Bonsoir,

Lors de la création de la map, j'ai toujours un message d'erreur qui est le suivant :

Image

Ma config :

CPU :AMD A10-7850K
GPU : AMD R9 290
RAM : 8Go

Eventuellement le debug :
Dangerous Rays | build: 17
11/12/2014 18:55:44
______________________________________________

Display window ghosting enabled
Display window created
Scanning hardware configuration...
---
64 bits OS: 1
CPU SSE2 instructions support: 1
CPU AVX instructions support: 1
CPU AVX2 instructions support: 0
## Warning: Your CPU support AVX instructions set. You might consider to launch the game with DangerousRays_avx.exe to benefit from some performance gain
CPU frequency: 3693 Mhz
RAM amount: 7106 Mb
GPU: AMD Radeon R9 200 Series
GPU vendor: ATI Technologies Inc.
OpenGL version: 4.4.13092 Compatibility Profile Context 14.301.0.0
GLSL version: 4.40
Shader model 4.0 support: 1
Shader model 5.0 support: 1
Max anisotropic filtering samples: 16
Depth buffer bits: 16
Max color buffers: 8
Max textures size: 16384x16384
Shaders texture units supported: 32
Max fragment shaders uniforms supported: 16384
Max vertex shaders uniforms supported: 16384
Max render buffer size: 16384
---
Creating graphic buffers...
Buffer texture format: RGBA16
GUI initialized
Configs system initialized (XML parser version: 2.1.0)
building configs files map
135 configs files found
checking configs critical errors...
loading configs...
checking configs errors...
checking inherited configs errors...
1229 configs loaded
checking template files errors...
Loading localization files...
1 localization files loaded
Language found and supported: 'original' in file '.\content\core\localization.xml'
Language found and supported: 'french' in file '.\content\core\localization.xml'
Loading materials...
Materials loaded... [1325 materials found]
Checking material errors...
Keyboard input device detected: Win32InputManager
Mouse input device detected: Win32InputManager
JoyStick input device detected: Logitech RumblePad 2 USB
JoyStick input device detected: Controller (Gamepad F310)
Input system initialized (version: 10400)
FMOD sound engine initialized (version: 10500)
FMOD sound engine started (driver name: Haut-parleurs (C-Media USB Audio Device ))
PhysX engine initialized (version: 3.3.0)
PhysX engine started
Physics calculations will be distributed on 1 CPU cores
..\..\pxtask\src\CUDA\CudaContextManager.cpp (560) :
PhysX: info (nvcuda.dll not found.)
..\..\pxtask\src\CUDA\CudaContextManager.cpp (319) :
PhysX: info (NVIDIA Release 320 graphics driver and above is required for GPU acceleration.)
PhysX hardware acceleration: 0
PhysX hardware acceleration not supported, the advanced physic simulation features will be disabled
Script engine initialized (version 2.28.2)
Loading script engine functions...
28 global functions loaded
Actors spatial grid created [cell size: 64, cell number: 4096]
Generating default inventory items icons...
Creating graphic buffers...
Buffer texture format: RGBA16
## Warning: Cant save world, you it to generate it first...
Unloading world [Name: ]
World unloaded
Building new world...
Building world zones list...
Saving world data...
World construction done [total surface: 12544 km², zones number: 1024]
Unloading world [Name: Pikachu]
World unloaded
Building new world...
Building world zones list...
Saving world data...
World construction done [total surface: 12544 km², zones number: 1024]
Unloading world [Name: Pikachu]
World unloaded
World sucessfully loaded
Current step: Zone Initialization...
Zone creation started 'C:\Users\Etienne\Documents/DangerousRays/save/worlds/Pikachu/29_13/'
Zone Building Started
Generating templates volumes meshes...
Releasing templates volumes meshes...
Current step: Generating Terrain Base...
Creating terrain...
Terrain created
Navmesh: Navmesh generation configuration done...
Polygons soup created
Chunky triangle mesh created
Cleaning polygons soup
Polygons soup ready (2048 tris, 6144 verts)
Total Voxels: 1365 x 1365
Tile Size: 64 Cellsize: 3.000000
Tiles: 22 x 22
Max Tiles: 2048
Max Polys: 2048
Current step: Generating Terrain Relief...
Current step: Generating Main Roads...
Building roads pathfinding zones...
Building main roads axes...
Current step: Generating Forests Zones...
Current step: Generating Pines Steep Forests...
Current step: Generating Pines Forests...
Current step: Generating Forests Random Clear Areas...
Current step: Generating Locations...
Current step: Generating Locations...
Current step: Generating Camping Sites Locations...
Current step: Generating Antenna Locations...
Current step: Generating Small Farms Locations...
Current step: Generating Farms Locations...
Current step: Generating Small Houses Locations...
Current step: Generating Forest Burial Sites Locations...
Current step: Generating Road Blocks Locations...
Current step: Generating Gas Stations Locations...
Current step: Generating Bus Stops Locations...
Current step: Generating Water Towers Locations...
Current step: Generating Locations Roads...
Current step: Generating Forests Relief Bumps...
Current step: Aligning Terrain To Main Roads...
Current step: Generating Forests Dirt Zones On Terrain Texture...
Current step: Smoothing Terrain...
Current step: Generating Ponds...
Current step: Generating Roads Border Trees...
Current step: Generating Forests Trees...
Vegetation layers index 19 refreshed
Vegetation layers index 20 refreshed
Vegetation layers index 19 refreshed
Vegetation layers index 20 refreshed
Vegetation layers index 19 refreshed
Vegetation layers index 20 refreshed
Vegetation layers index 19 refreshed
Vegetation layers index 17 refreshed
Vegetation layers index 18 refreshed
Vegetation layers index 16 refreshed
Vegetation layers index 20 refreshed
Vegetation layers index 19 refreshed
Current step: Generating Hills Trees...



User avatar
OldSnake
Dev Team
Dev Team
Posts: 387
Joined: Fri Feb 07, 2014 3:42 pm

Re: Crash lors de la génération de la carte

Post by OldSnake » Thu Dec 11, 2014 8:33 pm

Bonjour RauserGooby il semblerais que ce bug soit du aux derniers pilotes graphiques AMD (qui depuis 2 versions déconnent pas mal avec les jeux basés sur OpenGL).

Pourrais tu me confirmer ton numéro de version des pilotes graphiques ?

Merci.

User avatar
MacGamerFR
Dangerous Rays Supporter
Dangerous Rays Supporter
Posts: 27
Joined: Sat Nov 08, 2014 6:49 pm
Location: France

Re: Crash lors de la génération de la carte

Post by MacGamerFR » Sun Dec 14, 2014 11:27 pm

Bonsoir,

Je pense que les drivers sont les derniers Catalyst Omega ( 14.501 ), je les ais aussi mis à jour, et j'ai cette erreur lors du chargement de mon monde, sur l’exécutable normal comme sur l'AVX :/

Configurations :
A10-5750M
Radeon HD8970M 2G
8Go RAM
Windows 8.1

A8-6600K
Radeon R9 280X 3G
8Go RAM
Windows 8.1

User avatar
OldSnake
Dev Team
Dev Team
Posts: 387
Joined: Fri Feb 07, 2014 3:42 pm

Re: Crash lors de la génération de la carte

Post by OldSnake » Wed Dec 17, 2014 11:29 am

Bonjour,

Je travaille actuellement sur ce problème, il est lié aux derniers pilotes AMD. J'espère pouvoir sortir un correctif temporaire bientôt en attendant que AMD corrige leurs problèmes dans leurs pilotes OpenGL.

Post Reply