[DEV DIARY 25] Progress Report

Latest important news and announcements are here !
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OldSnake
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[DEV DIARY 25] Progress Report

Post by OldSnake » Sat Jul 09, 2016 10:34 am

Hello everyone,

Just a quick report of what i have done this week :)

- Physically Based Rendering (PBR) improvements:

Physically Based Rendering is starting to look really great. Metallic surface type looks much better and the lighting on different surfaces is much more accurate.

Image

Image

- Sound engine improvements:

I have done some more optimizations and fixes in the sound engine.

- Weapons bullets simulation improvements:

I have integrated weapon ballistics simulation into my new engine. Compared to the old simulation the new one is much more faster in terms of performances. I have fixed some micro freezes caused by bullets when they where fired and optimized surface penetration calculations. I have also coded a brand new bullet tracer effect so it's now looking great.

- Grenades engine support:

I have coded grenade support in the engine. I am planning to do several type of grenades in the future (this will be especially useful when human NPC's will be in the game). This include:

- Frag
- Smoke
- Flashbang
- CS
- Incendiary
- Sting

- Colored dynamic specular reflection:

The rendering engine is now capable to render dynamic colored specular reflections on objects.

Image

- Glow Sticks:

Glowsticks are back with some performance and rendering improvements. I have fixed a quite nasty micro freeze when the glow sticks were activated.

Image

- Misc improvements and fixes:

As always i have also done quite a lot minors improvements into the engine core to expand it's capabilities.

See you soon for another dev status report ! :)
Dangerous Rays main developer and Lonely Bits Games director. http://www.lonelybitsgames.com

AiMsIcK
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Re: [DEV DIARY 25] Progress Report

Post by AiMsIcK » Sat Jul 09, 2016 11:59 am

Théière Simulator :p
Keep up the good work :)

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CKAT
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Re: [DEV DIARY 25] Progress Report

Post by CKAT » Sat Jul 09, 2016 12:47 pm

Good work! I pleased with the quick output of Dev Diaries. I look forward to news of the imminent release of Alpha 18. :)
Windows 10 64bit | 6 GB RAM | AMD FX 4170 | AMD Radeon HD 7770

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deadahead
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Re: [DEV DIARY 25] Progress Report

Post by deadahead » Sat Jul 09, 2016 5:55 pm

Looking good! 2 Dev Diaries in such a short amount of time, Fantastic! :ymapplause:

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Re: [DEV DIARY 25] Progress Report

Post by Red Mayor » Sun Jul 10, 2016 12:14 am

Thank you OldSnake for the update.

Looks like things are really moving along development wise.

Keep up the great work.

Regards
Chris

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Re: [DEV DIARY 25] Progress Report

Post by WensFR » Mon Jul 11, 2016 10:29 am

Thanks for the update OldSnake :-bd .

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Re: [DEV DIARY 25] Progress Report

Post by Darkamo » Wed Jul 13, 2016 11:08 am

Nice love the rendering ! keep it up !
Those are beautyfull but dangerous rays.

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