[UPDATE] Alpha 14 Released !

Latest important news and announcements are here !
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OldSnake
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[UPDATE] Alpha 14 Released !

Post by OldSnake » Sun Jul 27, 2014 5:59 pm


IMPORTANT NOTICE: You need to uninstall the old version of the game before installing this Alpha 14 version or your game may not work correctly !

Dangerous Rays Alpha 14 is now released and this is the biggest update made for the game so far !

With numerous core engine enhancements, improved graphics, destructible crates, new weapons and improved gameplay this update make Dangerous Rays more interesting and a great base for the future updates.
More than 50 new decorative objects were added into the game to improve buildings interiors, some meshes like the car tires have been replaced with more high definition ones. Lighting is now
more realistic and contrast is better, thanks to the new Color Grading feature made in this update.

On the gameplay side you may like our new destructible crates system, you can now break crates and they will randomly spawn some useful loot if you are lucky. Watch for some green crates if you wanna find some gun ammo !
You can see those crates and some other improvements like objects physics impact sound by watching the video below.



As you can see in the video there is some new melee weapons, in fact there is 7 new melee weapons and one new M1911 handgun ! Ammo boxes textures has been also updated to have a better look.
Look at those new toys, aren't they lovely ?!

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The grass is updated (again) to look more realistic with some new color variation and some brand new plants that you may find growing into the grass.

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6 new small buildings made by MxThe are now spawned in the game world and they really have a "S.T.A.L.K.E.R look". Some of them are destroyed and fit really well into Dangerous Rays universe.

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The game now support some custom made inventory icons (they were generated automatically before) so now inventory items look much better and is it easier to identify various items.

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Cone Step Mapping feature is now officially supported by the engine and it will improve some surfaces quite a lot giving the illusion of relief on some flat surfaces ! Don't forget to enable
this feature in the graphics settings menu !

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If you have some 3D red/cyan glasses, you can now enable "Anaglyph 3D" feature in the graphics setting menu but be carefull and don't puke everywere on your desk.

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Please read the changelog to know everything about this update. Next week will be dedicated to the work on the official website, forums, and our official greenlight page that will be online very soon !
And we will need all your support to get Dangerous Rays distributed on Steam so please check the https://www.DangerousRays.com website regularly ase there will be a lot of update there.
Also if you have bought the supporter edition of Dangerous Rays you will have your name showed in a special section of the website and soon in the ingame credits.

You will receive the update link in your mail box in less than one hour. Thanks a lot for your support. And see you in the next dev diary for a lot of announcements. :)


IMPORTANT NOTICE: You need to uninstall the old version of the game before installing this Alpha 14 version or your game may not work correctly !


[NEW]

- Added more than 50 new decorative objects (beds, drawers, sinks...)
- Added 2 new small houses
- Added 4 new destroyed houses
- Added destructible crates that drop some objects to loot
- Added objects physic impact sounds
- Added objects physic impact particle effect
- Added custom objects inventory icons support
- New gun: M1911
- New melee weapon: CrowBar
- New melee weapon: Chef Knife
- New melee weapon: Cleaver
- New melee weapon: Combat Knife
- New melee weapon: Femur
- New melee weapon: Lug Wrench
- New melee weapon: Truncheon
- Added Color Grading engine graphic feature (better colors, more contrast)
- Added Official Cone Step Mapping feature support (advanced relief effect on some textures)
- Added grass plants in the grass generation system
- Added new sun specular reflections graphic engine feature (metallic surfaces now reflect according to sun position)
- Added new dynamic cursor
- Added new food cans in the game world
- Added sounds when player open/close inventory
- Added new particle effect when hitting objects with melee weapons
- Added multiple attack animations support for melee weapons
- Added 3D anaglyph rendering support (accessible in the game settings menus)
- Added dynamic moving clouds layer (only working for NVidia graphic cards for now)
- "view_wireframe", "view_bulletstrajectory", "view_bulletsimpacts", "weather_setovercast", "weather_setinstantovercast", "daycycle_acceleratetohour" consoles commands are now available even if dev mode is not enabled
- Added new console command "actor_spawn" that spawn entities of the game like weapons where your cursor is pointing at. for example type "actor_spawn crowbar::weapon" in console to spawn a crowbar.

[CHANGED / OPTIMIZED / IMPROVED]

- Improved XML file parsing system performances and compatibility
- Global engine lighting overhaul (Much improved realism)
- Much improved buildings interiors with plenty of new objects
- Improved forests generation quality
- Optimized grass generation speed (25% faster)
- Improved grass generation quality
- Increased SSAO effect coverage
- Optimized SSAO graphic effect (25% performance improvement when SSAO enabled)
- Optimized Bloom graphic effect (20% performance improvement when Bloom enabled)
- Removed "SSAO Quality" graphic setting (not useful anymore because of the SSAO optimization)
- Improved grass shading
- Increased grass draw distance by 20%
- Improved grass and plants loading system performance (reducing ingame micro-freezes)
- Plants are now also affected by the "grass density" setting
- Improved sound sources reverb calculations performance
- Escape key can't be used to close the inventory anymore
- Improved depth of field effect
- Improved barn building mesh
- Improved items icons quality
- Spawned ammoboxes bullets count is now randomized
- Reduced objects white edges graphical glitch under bad weather conditions
- Improved clouds color realism
- Optimized game configs system
- Fire can now cause damage to player
- Improved game startup speed
- Reduced camera bob frequency when sprinting
- Lowered default mouse sensitivity
- Improved lighting specular reflections
- Reduced player object throwing force
- Reduced items bar transparency amount
- Various food properties tweak (more realistic nutrition and hydration values)
- Food / Drink effect on hunger and thirst is now instant for less confusion
- Improved ammoboxes meshes
- Improved melee weapons impact sound effects
- Trilinear filtering is now mandatory and not exposed in the userconfig file anymore.
- Ambient music is now played more frequently
- Screenshots naming convention changed from day-month-year-hour-minute-second.jpg to year-month-day-hour-minute-second.jpg (http://forums.dangerousrays.com/viewtop ... f=10&t=285)
- Various graphic engine optimizations
- Various engine code architecture improvements

[FIXED]

- Fixed player underwater movement glitch (WARNING: Swimming is not implemented yet !)
- Fixed clouds graphic artifact
- Fixed player able to climb ladder with weapons or other equipped items in hands
- Fixed player able to climb ladder while grabbing objects
- Fixed wrong scaling of some trees
- Fixed "meleeweapon_pvmbaseoffset" property not taken in account in weapons configs
- Fixed zone fail to load bug when world name contain some spaces
- Fixed crash when loading a missing sound
- Fixed "You eat: ..." hint message when drinking water
- Fixed ammoboxes inventory info window not displaying anything
- Fixed wrong sound effect played when drinking water
- Fixed game interaction cursor disappearing after mounting ladder
- Fixed fire sources memory leak
- Fixed some minor UI related bugs
- Fixed some rare crash opportunities
- Various other small bug fixes



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lostprophet
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Re: [UPDATE] Alpha 14 Released !

Post by lostprophet » Sun Jul 27, 2014 6:07 pm

"You need to uninstall the old version of the game before installing this Alpha 16 version or your game may not work correctly !"
You mean Alpha 14, right? :D

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OldSnake
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Re: [UPDATE] Alpha 14 Released !

Post by OldSnake » Sun Jul 27, 2014 6:16 pm

Yes of course, fixed :)

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Odin_Lowe
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Re: [UPDATE] Alpha 14 Released !

Post by Odin_Lowe » Sun Jul 27, 2014 6:56 pm

Wow!! :-bd Looking great!! Downloading right now, will give some feedback after some testing. Off to an adventure now!! Fantastic work OldSnake!! Keep it up and thanks for the great work you and your team are doing!

Abberation
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Re: [UPDATE] Alpha 14 Released !

Post by Abberation » Sun Jul 27, 2014 10:22 pm

I hate to sound ungrateful, I mean the update is great and I cannot wait to see more in the future. But when are you going to add more enemies to the game? As far as i am concerned that is the major thing this is lacking, a sense of danger and the zombies just are the least threatening thing you can imagine in the modern era. If you are stumped for ideas than I could share a few good ones, but I highly doubt that to be the reason...

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OldSnake
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Re: [UPDATE] Alpha 14 Released !

Post by OldSnake » Sun Jul 27, 2014 10:33 pm

Yes we are fully aware of this and some work have been done to make AI more dangerous and to increase zombies density, it is not ready yet that's why it is not written in the changelog. But you can expect to see improvements regarding this subject in the next updates of the game.

Abberation
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Re: [UPDATE] Alpha 14 Released !

Post by Abberation » Mon Jul 28, 2014 12:03 am

Thank you sir dev, that is just the news that i wanted to hear...

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2K9CON
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Re: [UPDATE] Alpha 14 Released !

Post by 2K9CON » Mon Jul 28, 2014 7:06 am

Awesome update!

Any word on when the 'Sandbox' mode will be added? (If its going to be) viewtopic.php?f=5&t=281

Edit: saw the actor_spawn, great add! This will do for now :D
Last edited by 2K9CON on Mon Jul 28, 2014 10:18 am, edited 1 time in total.

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CKAT
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Re: [UPDATE] Alpha 14 Released !

Post by CKAT » Mon Jul 28, 2014 7:09 am

OldSnake wrote: ...
- Added new console command "actor_spawn" that spawn entities of the game like weapons where your cursor is pointing at. for example type "actor_spawn crowbar::weapon" in console to spawn a crowbar
...
Great job. It's major thing for me.

Good luck in preparing Greenlight page on Steam. :)

Dr_Tomorrow16
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Re: [UPDATE] Alpha 14 Released !

Post by Dr_Tomorrow16 » Mon Jul 28, 2014 7:40 am

I don't know what exactly did you changed in the engine, but finally this game is launched on my laptop, which you said doesn't meet minimum requirements. But in fact everything works on High Detail with solid 45 FPS rate

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