Alpha ChangeLogs

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OldSnake
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Alpha ChangeLogs

Post by OldSnake » Sat May 17, 2014 1:15 pm

ALPHA 2

[NEW]
- Added 2560X1080 screen resolution support
- Added V-Sync support in settings menu

[CHANGED / OPTIMIZED]
- Increased roads generation speed
- Increased environment sounds volume
- Reduced player breathing sound when sprinting

[FIXED]
- Fixed game crash at zone generation (Bug ID: 0000009)
- Fixed crash when switching zone (Bug ID: 0000013)
- Environment sounds volume too low (Bug ID: 0000002)
- Player enter in sprint mode even while idle (Bug ID: 0000014)
Dangerous Rays main developer and Lonely Bits Games director. http://www.lonelybitsgames.com

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OldSnake
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Re: Alpha ChangeLogs

Post by OldSnake » Sat May 17, 2014 1:16 pm

ALPHA 3

[IMPORTANT CHANGE]

The file system architecture has been replaced by a new one. Now userconfig.ini file, save files, debug log and screenshots are localized in the
"AppData\Roaming\DangerousRays" folder. To access to this folder use the Windows key + R and type %appdata% then click Ok.
This change has been made because it is the "windows standard way" of doing things and it prevent some issue regarding some user account that don't have every admin rights. If you can't launch the game at the moment it should solve your problem.

WARNING: your personal settings will be lost.

[NEW]

- Added "Invert Mouse" option in the controls settings menu

[CHANGED / OPTIMIZED / IMPROVED]

- Reduced player tiredness increase rate
- Maximum world size in the world creation window has been decreased from 512x512 to 256x256 because most of the computer can't handle the generation of such big world properly
- Various other small changes

[FIXED]

- Fixed crash on startup (Bug ID: 0000028)
- Fixed "K32GetProcessMemoryinfo" crash on startup
- Fixed crash when taking screenshot with the screenshot key on some specific PC configurations
- Fixed ability for player to sprint at full speed while going backward (Bug ID: 0000016)
- Fixed capital letter missing support in world names (Bug ID: 0000019)
- Various other small fixes
Dangerous Rays main developer and Lonely Bits Games director. http://www.lonelybitsgames.com

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OldSnake
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Re: Alpha ChangeLogs

Post by OldSnake » Sat May 17, 2014 1:17 pm

ALPHA 4

[NEW]

- Added player jumping feature (experimental state)
- Added tree chopping progress bar
- Added possibility to set screen refresh rate in graphics settings menu

[CHANGED / OPTIMIZED / IMPROVED]

- Improved player gravity calculations
- Improved screen resolution support detection

[FIXED]

- Fixed some compatibility issues on some computers
- Fixed pink object icons bug for some users
- Fixed user not be able to use Shift + Number Key to use numbers in UI text boxes
Dangerous Rays main developer and Lonely Bits Games director. http://www.lonelybitsgames.com

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OldSnake
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Re: Alpha ChangeLogs

Post by OldSnake » Sat May 17, 2014 1:17 pm

ALPHA 5

[NEW]

- Added 30hz and 59hz refresh rate support

[CHANGED / OPTIMIZED / IMPROVED]

- Player now spawn with one food and one drink item
- Player can run longer without being out of breath now
- It is now possible to take already activated glowsticks back in inventory
- Improved grabbed object physic behavior while player is moving / sprinting

[FIXED]

- Fixed keyboard detection and WASD keys default assign for English and French keyboard
- Fixed crash when changing screen resolution (Bug ID: 0000058)
- Fixed empty world list bug (Bug ID: 0000036)
- Fixed flying electric poles (Bug ID: 0000008)
- Fixed flying cars (Bug ID: 0000017)
- Fixed tree chopping progress bar being displayed on trees that can't be chopped down (Bug ID: 0000056)
- Fixed some random crashes when closing the game
Dangerous Rays main developer and Lonely Bits Games director. http://www.lonelybitsgames.com

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OldSnake
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Re: Alpha ChangeLogs

Post by OldSnake » Sat May 17, 2014 1:18 pm

ALPHA 6

[NEW]

- Added new "Dev Mode" that let you access to some special console commands to draw bullets trajectory, change the weather or daycycle time for example.
- Added Flexible and open game localization system (tutorial will be available soon)
- Added official English (called "original") translation
- Added official French localization (80% finished, ACCENTS NOT SUPPORTED YET)

- New "logconfigslist" console command (only available in Dev Mode)
- New "reloadconfigs" console command (only available in Dev Mode)
- New "view_wireframe" console command (only available in Dev Mode)
- New "view_bulletstrajectory" console command (only available in Dev Mode)
- New "view_bulletsimpacts" console command (only available in Dev Mode)
- New "weather_setovercast" console command (only available in Dev Mode)
- New "weather_setinstantovercast" console command (only available in Dev Mode)
- New "daycycle_sethour" console command (only available in Dev Mode)
- New "daycycle_acceleratetohour" console command (only available in Dev Mode)

[CHANGED / OPTIMIZED / IMPROVED]

- Improved G36C material (texture and shader)
- Improved object physic shape generation speed
- Improved sun lens flare render performances
- Improved performance when firing with weapons (less FPS drop)
- Slightly improved objects descriptions in inventory

[FIXED]

- Fixed buildings not being generated properly (http://www.dangerousrays.com/bugtracker/view.php?id=65)
- Fixed sun lens flare going through objects at dusk / dawn (http://www.dangerousrays.com/bugtracker/view.php?id=47)
- Fixed "K32GetProcessMemoryinfo" crash on startup added again by mistake in Alpha 5 (sorry fot that)
- Fixed SSAO quality always reset in settings
- Fixed anisotropic filtering 16X working as 8X
- Fixed "$" sign before most item names


-------------------------------
How to apply the "Dev Mode":
-------------------------------

1. Right click on Dangerous Rays shortcut
2. Properties
3. In target field after the closing quote mark or ".exe" add the "-devmode" switch like this:

"C:\ProgramFiles\DangerousRays\DangerousRays.exe" -devmode

4. Click Ok on launch the game, you will see a "Dev Mode" text on the top right of the screen

--------------------------------------------------------
New console command list: (only available in Dev Mode)
--------------------------------------------------------

logconfigslist > list all loaded configs in the debug log
reloadconfigs > reload every config of the game. (not very usefull for now)
view_wireframe (1 or 0) > show the rendering in a wireframe view fashion
view_bulletstrajectory (1 or 0) > draw the bullet trajectory ideal for seing how the balistics engine works
view_bulletsimpacts (1 or 0) > draw the bullets impact points
weather_setovercast (number between 0.0 and 1.0) > set the target weather overcast, 1.0 being very sunny and 0.0 very cloudy
weather_setinstantovercast (number between 0.0 and 1.0) > change the weather state instantly, 1.0 being very sunny and 0.0 very cloudy
daycycle_sethour (0 to 23) > Change the day hour instantly
daycycle_acceleratetohour (0 to 23)> Smootly change time to the target hour
Dangerous Rays main developer and Lonely Bits Games director. http://www.lonelybitsgames.com

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OldSnake
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Re: Alpha ChangeLogs

Post by OldSnake » Sat May 17, 2014 1:18 pm

ALPHA 7

[NEW]

- Added world Save / Load feature (EXPERIMENTAL STATE)
- Added official zone change support

[CHANGED / OPTIMIZED / IMPROVED]

- Improved terrain rendering
- Improved grass shading
- Improved grass rendering performance
- Optimized glowsticks performances
- Reduced player breathing sound volume
- Improved localization support

[FIXED]

- Fixed deleted inventory items when changing zone (http://www.dangerousrays.com/bugtracker/view.php?id=46)
- Fixed fire effect rendering bug
- Fixed flare glow effect rendering bug (http://www.dangerousrays.com/bugtracker/view.php?id=59)
- Fixed weapons upside down when sprinting while looking at the ground (http://www.dangerousrays.com/bugtracker/view.php?id=42)
- Fixed wrong "You Eat: ..." player hints (http://www.dangerousrays.com/bugtracker/view.php?id=77)
- Fixed bush shadow rendering problem (http://www.dangerousrays.com/bugtracker/view.php?id=68)
- Fixed weapon firing when clicking on the sleep button (http://www.dangerousrays.com/bugtracker/view.php?id=48)
- Fixed flying mushrooms bug (http://www.dangerousrays.com/bugtracker/view.php?id=69)
Dangerous Rays main developer and Lonely Bits Games director. http://www.lonelybitsgames.com

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OldSnake
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Re: Alpha ChangeLogs

Post by OldSnake » Sat May 17, 2014 1:19 pm

ALPHA 8

[NEW]

- Added new gun "Count bullets in magazine" action
- Added new "straw" surface type

[CHANGED / OPTIMIZED / IMPROVED]

- Improved terrain and grass coloration / shading
- Improved action menu (added auto-resize feature)
- Improved ballistics engine bullet penetration deflection simulation

[FIXED]

- Fixed player properties being not saved (health, hunger...) (http://www.dangerousrays.com/bugtracker/view.php?id=91)
- Fixed impossibility to change gun bullet type bug (http://www.dangerousrays.com/bugtracker/view.php?id=66)
- Fixed impossible to climb ladders after loading a save bug (http://www.dangerousrays.com/bugtracker/view.php?id=93)
- Fixed bullets not penetrating straw bales (http://www.dangerousrays.com/bugtracker/view.php?id=86)
Dangerous Rays main developer and Lonely Bits Games director. http://www.lonelybitsgames.com

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OldSnake
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Re: Alpha ChangeLogs

Post by OldSnake » Sat May 17, 2014 1:19 pm

ALPHA 9

[CHANGED / OPTIMIZED / IMPROVED]

- Increased player sprint speed by 20%
- Increased player stamina
- Improved save/load system architecture
- Improved localization
- Reduced camera rolling when the player is straffing
- Removed camera random rolling movement when player is sprinting

[FIXED]

- Fixed AI disabled after loading a saved zone (http://www.dangerousrays.com/bugtracker/view.php?id=96)
- Fixed Flying haystack bug (http://www.dangerousrays.com/bugtracker/view.php?id=98)
- Fixed wrong offset between zombie feets and floor
Dangerous Rays main developer and Lonely Bits Games director. http://www.lonelybitsgames.com

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OldSnake
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Re: Alpha ChangeLogs

Post by OldSnake » Sun May 25, 2014 1:19 am

ALPHA 10

[NEW]

- Added new zombie animations
- Added zombies sounds
- Added new buildings / structures (farm, water tower, 3 bus stops, gas station, shack)
- Added player fall damage (no broken legs for now)
- Improved AI navigation (AI is now able to correctly avoid static objects like barriers, rocks, cars... Most of the time)
- Added new zombie hit gore sounds (when hit by a melee weapon for example)
- Added new audio "global volume" setting in the settings menu
- Added more than 500 new textures for actual and future use
- Added more than 30 new objects for actual and future use

[CHANGED / OPTIMIZED / IMPROVED]

- Improved loot distribution / placement, loot will now spawn on shelves, tables and other logic places
- Improved navigation mesh generation speed
- Improved navigation mesh precision
- Reduced navigation mesh memory usage
- Jump key can now be used to stance up
- Improved player jump
- Player walk / sprint speed now depend on the climbed terrain slope angle
- Increased woodaxe and baseball bat impact range
- Reduced screenshot sound volume
- Improved sound reverb calculations
- Improved "Supersampling" setting presentation in the settings menu for more clarity
- Zombies are now correctly aligned if they die on the terrain surface
- Improved terrain flattening algoritm
- Improved roads flattening algoritm speed
- Improved baseball bat texture
- Improved grass coloration
- Improved color correction effect
- Improved HDR and bloom
- Improved FXAA coverage
- Improved Texture sharpening effect
- Improved sound engine performances

[FIXED]

- Fixed cut object name on inventory icons (http://www.dangerousrays.com/bugtracker/view.php?id=115)
- Fixed objects spawning on roof issue (http://www.dangerousrays.com/bugtracker/view.php?id=114)
- Fixed terrain geometry going through buildings (http://www.dangerousrays.com/bugtracker/view.php?id=103)
- Fixed buildings spawning on roads (http://www.dangerousrays.com/bugtracker/view.php?id=67)
- Fixed cut text in the action menu
- Fixed objects white border rendering bug
- Fixed rare physics engine, objects physic envelope generation issue
- Fixed rare double played sound issue
- Fixed some ingame crash opportunities
- Other minor issues fixes

[CONFIGS]

- Added new "penetrable" surface type config
- Added new "fabric" surface type config
- Added new "zombie" config type
Dangerous Rays main developer and Lonely Bits Games director. http://www.lonelybitsgames.com

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OldSnake
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Re: Alpha ChangeLogs

Post by OldSnake » Mon May 26, 2014 12:22 pm

ALPHA 11

[CHANGED / OPTIMIZED / IMPROVED]

- Improved player fall damage system for more flexibility / reliability
- Improved ALT-TAB support
- Improved windows 8 systems compatibility
- Improved Nvidia GPU auto detection when an integrated graphic chipset (example: Intel HD) is present on the computer.

[FIXED]

- Fixed crash when loading a saved zone
- Fixed player dying on spawn issue (http://www.dangerousrays.com/bugtracker/view.php?id=122)
- Fixed player loosing health while simply jumping (http://www.dangerousrays.com/bugtracker/view.php?id=119)
- Fixed sound issue when jumping
- Fixed sound issue when sprinting down a hill or stairs (http://www.dangerousrays.com/bugtracker/view.php?id=121)
- Fixed crash at launch on some windows 8 systems caused by the "Desktop display scaling" feature
- Random crash at "smoothing terrain" generation step should be fixed
- Fixed player able to stance up / down when dead
- Fixed player able to abort game when dead (death is permanent so player should not be able to abort the game on the death screen)
- Fixed Steam overlay not working properly (if the game is added in steam game list, the game is not released on Steam yet)
Dangerous Rays main developer and Lonely Bits Games director. http://www.lonelybitsgames.com

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