[DEV DIARY 3] Introducing a new member in the dev team

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OldSnake
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[DEV DIARY 3] Introducing a new member in the dev team

Post by OldSnake » Tue May 13, 2014 9:26 am

Hello Dangerous Rays players !

After 2 days of rest i am ready to continue my work on the game, and from now i will not be alone anymore in the dev team. Please allow me to present you Jeremy Faucomprez aka "Mxthe" a quite known Half Life 2 modder who has worked on UnderHell mod which is very popular and has received many awards at ModDB like the 3rd editor choice last year, and is also working on the game "Insurgency". He will now work on Dangerous Rays as a buildings maker and "level designer" for populating thoses buildings with various objects.

This will allow me to focus even more on the programming side of the game which is a good thing even if i am supervising the work of Mxthe to make sure that everything is right. I spent some time last week to teach Mxthe on how to work on the Dangerous Rays engine and now he is being quite autonomous in his work. He has started to work on some bus stations and a gas station. Let me share some work in progress pictures with you.

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I have taken the players feedback in account and i have given to Mxthe the task to add details maps to almost all textures to improves the buildings / object textures quality (screenshots do not feature thoses improvements).

I am now programming a decal system so Mxthe can place some graffiti, rust stains and other things on the walls / floor to improve the look even more and break the texture tiling impression.
My other big task this week is to start improving the zombies by adding more zombies skins, add new animations, sounds and expose everything in the XML configs system.

The next Dangerous Rays Alpha 10 update will be probably released at the end of the week, this will be a pretty big update as it contain more than 500 new textures and dozen of new 3D models that will be used in the future for making new buildings. You can also expect to see the gas station and 3 different bus stations in this update and maybe some other miscellaneous buildings. Next week Mxthe will start to build some new farms and houses. And of course bug fixes and some new small gameplay features/changes and the first zombies related improvements.

So please be patient we are now doing our best to provide more playable content for the next weeks, but rushing things is not a good idea i need to make sure that everything is compatible for the things that i will add later in the game. :)

Old Snake



Aggror
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Re: [DEV DIARY 3] Introducing a new member in the dev team

Post by Aggror » Tue May 13, 2014 10:01 am

Best of wishes to Jeremy. looking forward to seeing the new content he is making.

Looks like this will be another great update.

Keep up the awesome work!

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Deman
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Re: [DEV DIARY 3] Introducing a new member in the dev team

Post by Deman » Tue May 13, 2014 10:23 am

Welcome to you Mxthe! Glad to see the team is getting bigger.
I really like the look of theses WIP buildings, there certainly is some Half Life look to them which I really appreciate.
Heard you worked on Insurgency as well, that's awesome.
Good to see you managed to get some rest this week end OldSnake. Looking forward to the end of the week.

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CKAT
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Re: [DEV DIARY 3] Introducing a new member in the dev team

Post by CKAT » Tue May 13, 2014 12:09 pm

New content it is what I wanted. I'll be wait the next update. :)

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aggelon
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Re: [DEV DIARY 3] Introducing a new member in the dev team

Post by aggelon » Tue May 13, 2014 12:28 pm

Welcome Mxthe and thank you Oldsnake to let us know your progress :)

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Zuhel
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Re: [DEV DIARY 3] Introducing a new member in the dev team

Post by Zuhel » Tue May 13, 2014 1:27 pm

My reaction on this post is: cool, cool, cool! New content, new content, new content! Whoo-hooo! It's very good that you can be supported by some brainful (is there in english such word like this? :-? ) guy. I hope he will feel the atmosphere of the game and improve it in OldSnake's style.

Talking about improvements, I also can admit that, in my opinion, if in the near future in game will be added some new weapon, it also must be added some new more progressive zombie AI and a harder killing system, because more weapons is cool, but looking on the today's game state, it might be unuseful, 'cause now it's really easier to just walk away from zombie then to shoot it. But if you want to shoot, you just need only one whatever weapon with one extra ammobox (and a straight hands of course :ymcowboy: ) to shoot most zombies in your way..

P.S.: Sorry, if the words in my text is incorrect sometimes, i'm from Russia. :-h

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OldSnake
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Re: [DEV DIARY 3] Introducing a new member in the dev team

Post by OldSnake » Tue May 13, 2014 1:35 pm

Your English is perfectly good for this forum Zuhel ;)

Don't worry new weapons are coming and i am working to make zombies more dangerous.

Thespios
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Re: [DEV DIARY 3] Introducing a new member in the dev team

Post by Thespios » Tue May 13, 2014 4:41 pm

Welcome to him.
Thanks al lot for this Dev Diary !

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Odin_Lowe
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Re: [DEV DIARY 3] Introducing a new member in the dev team

Post by Odin_Lowe » Tue May 13, 2014 5:05 pm

Welcome Mxthe!! Wow! This looks fantastic OldSnake!! Thanks for sharing this! You are doing an amazing job!! Keep it up!! :-bd

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MrThirsty
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Re: [DEV DIARY 3] Introducing a new member in the dev team

Post by MrThirsty » Tue May 13, 2014 5:44 pm

Yes welcome to you Mxthe! Great to see the team slowly expanding with skilled people, loving the new gas station - should be a great addition B-)

Hope you guys plan to stick with (intentional?) HL feel - it really is appealing!

Roll on next update! ;)

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