[OFFICIAL] Steam version wishlist
Re: [OFFICIAL] Steam version wishlist
Multiplayer will be awesome if you're planning one
And continue working on this awesome game!!
And continue working on this awesome game!!
Re: [OFFICIAL] Steam version wishlist
Hum what about a reflection feature for water and mirror , also mxthe and his team have create a mirror feature for underhell , i can imagine a mutants in my back while my looking at my cute face in the mirror , sounds freaky :o !
- MacGamerFR
- Dangerous Rays Supporter
- Posts: 27
- Joined: Sat Nov 08, 2014 6:49 pm
- Location: France
Re: [OFFICIAL] Steam version wishlist
Hey, I was wondering about Vehicles in DR. Have you planned some ?
And a support for vehicles mods would be awesome ;)

Re: [OFFICIAL] Steam version wishlist
What about improving the terrain generation? Multiple layers of heightmaps would bring so much more detail, different biomes like mountains and deserts/steps and maybe a sea? Other shaders, optimally POM shaders on near terrain or even dx11 tesselation?
Maybe the following is a bit of an enormous suggestion but if you plan to keep procedural generation ingame, what about using smaller cells for terrain and using a hash based generation system so you can generate the cells near the player on the fly at runtime and save their seed? As I said this is a bit of a question but it is possible and was often done before;)
So terrain improvement, shaders, generation, that would be fantastic!
Definetely a bit of an huge example but I'm actually referring to this: http://forum.unity3d.com/threads/24-hou ... mo.218650/
Of course all tuned down, this is not supposed to act as a game...
Seneral
Maybe the following is a bit of an enormous suggestion but if you plan to keep procedural generation ingame, what about using smaller cells for terrain and using a hash based generation system so you can generate the cells near the player on the fly at runtime and save their seed? As I said this is a bit of a question but it is possible and was often done before;)
So terrain improvement, shaders, generation, that would be fantastic!
Definetely a bit of an huge example but I'm actually referring to this: http://forum.unity3d.com/threads/24-hou ... mo.218650/
Of course all tuned down, this is not supposed to act as a game...
Seneral
Re: [OFFICIAL] Steam version wishlist
Regarding terrain generation i have some specific plans for this, i will talk about it later.
Yes vehicles are planned.Hey, I was wondering about Vehicles in DR. Have you planned some ?
Re: [OFFICIAL] Steam version wishlist
Wonder if having a "barricade systhem" in Dangerous rays would fit the gameplay , lika been able to barricade your self in a room (dorr and windows) if you see mutants coming near ya location or cause you've seen a horde of zombies coming your way and your only option is to hide in the nearest building/house , what do you think guys ?
Re: [OFFICIAL] Steam version wishlist
+1
there was an discussion on the steam forums regarding "house crafting" and it ended up with this idea. Now we just need to have a reason for staying somewhere...
there was an discussion on the steam forums regarding "house crafting" and it ended up with this idea. Now we just need to have a reason for staying somewhere...
Re: [OFFICIAL] Steam version wishlist
Any updates on structure generation (current template system)? Will there be an advanced system that allows for grouping, switches and nested templates? I would love to see some improvements on it:)
Re: [OFFICIAL] Steam version wishlist
I am planning to make the procedural generation code open source so it could be improved by anyone.Seneral wrote:Any updates on structure generation (current template system)? Will there be an advanced system that allows for grouping, switches and nested templates? I would love to see some improvements on it:)
Re: [OFFICIAL] Steam version wishlist
Great! Though I'm not familiar with C / C++ (or what do you use?
), I'm very exciting about this. Currently exploring some OpenCL RT erosion models. If I were ever to implement such one, I'll probably be able to convert that to other OpenCL APIs for you programming language easily;)
