Size of Hit box for pick up object

Suggest and discuss new ideas for Dangerous Rays
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Thespios
Posts: 7
Joined: Mon Apr 28, 2014 7:25 pm

Size of Hit box for pick up object

Post by Thespios » Thu May 01, 2014 8:57 pm

is it possible to have larger Hit Box when we want to pick up an object.
Actually it is harder to pick up an object.

Thanks



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Applejaxc
Posts: 85
Joined: Sun Apr 06, 2014 7:11 pm

Re: Size of Hit box for pick up object

Post by Applejaxc » Thu May 01, 2014 9:03 pm

Picking up objects is a little tricky when you're being chased (in my case, it's constant because hell if I can find any weapons... XD), but I haven't had a problem picking anything up.

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DrSalvador
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Joined: Thu May 01, 2014 9:29 pm

Re: Size of Hit box for pick up object

Post by DrSalvador » Thu May 01, 2014 9:32 pm

I think rather than an enlarged hitbox for objects we need a slightly longer pickup range.
edit: Nothing is hard to pick up though, if you just crouch. Which isn't really a problem.

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ToKamaK
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Re: Size of Hit box for pick up object

Post by ToKamaK » Thu May 01, 2014 11:00 pm

However, rolling mushrooms on inclinated plans are quite tricky to pick. Either one should wait for mushroom stabilization on a local minimum of the topography, or one can try to stabilize the mushroom using the grab option and putting it on an horizontal terrain.

It could be interesting to be able to access the object menu (pick, light on, light off, count bullets ...) while grabbing it, without having to drop it.

Mushrooms, mushrooms ! :x

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