Search found 386 matches

by OldSnake
Sat Aug 13, 2016 9:44 am
Forum: News & Announcements
Topic: [DEV DIARY 28] Progress Report
Replies: 5
Views: 2062

[DEV DIARY 28] Progress Report

Back to work after one week of work and one week of holiday ! What has been done ? Here it is ! - PBR Further Improvements: I have done some improvements to the PBR rendering to improve quality and physical accuracy by reproducing some techniques used in the Frosbite Engine and the game "The Order 1...
by OldSnake
Sat Jul 23, 2016 10:23 am
Forum: News & Announcements
Topic: [DEV DIARY 27] Progress Report
Replies: 6
Views: 2219

[DEV DIARY 27] Progress Report

What has been made this week ? Tools tools tools ! This is very important for modding capabilities and for me as I use those tools myself. - Tools: I have done some more refinement to the editing tool (texture viewer, texture converter, model converter...). As you may already know those tools will b...
by OldSnake
Sat Jul 16, 2016 6:01 pm
Forum: News & Announcements
Topic: [DEV DIARY 26] Progress Report
Replies: 6
Views: 2063

[DEV DIARY 26] Progress Report

Another week has passed (way too fast in my opinion). With that very shocking and sad terrorist attack here in France I was not in the best mood for working on the game but I have managed to to some things anyway. Here is what i have done: - New "Watch" item: I have made a new watch item. This item ...
by OldSnake
Sat Jul 09, 2016 10:34 am
Forum: News & Announcements
Topic: [DEV DIARY 25] Progress Report
Replies: 6
Views: 2082

[DEV DIARY 25] Progress Report

Hello everyone, Just a quick report of what i have done this week :) - Physically Based Rendering (PBR) improvements: Physically Based Rendering is starting to look really great. Metallic surface type looks much better and the lighting on different surfaces is much more accurate. http://i.imgur.com/...
by OldSnake
Wed Jun 29, 2016 2:02 pm
Forum: News & Announcements
Topic: [DEV DIARY 24] Progress Report
Replies: 4
Views: 1962

[DEV DIARY 24] Progress Report

Hello everyone, Long time no see ! I had a ton of personal things to handle to last 3 months because I have been moving to another house and region. That was very hard and time consuming but I have managed to keep working on Dangerous Rays and I have done some nice things anyway. So i'm sorry for th...
by OldSnake
Wed Jun 29, 2016 11:24 am
Forum: Troubleshooting
Topic: download link ?
Replies: 1
Views: 744

Re: download link ?

Hello,

I have sent your order confirmation email again, you should find your download link inside it :)
by OldSnake
Mon May 09, 2016 2:01 pm
Forum: News & Announcements
Topic: [DEV DIARY 23] Progress Report
Replies: 12
Views: 4500

Re: [DEV DIARY 23] Progress Report

Hello guys !

I have been moving to another house lately so i had a tons of things to do that made me stay away from Dangerous Rays development for a while. I am resuming my work now and i will do another dev diary very soon :)

b-( ~o)
by OldSnake
Wed Feb 03, 2016 5:42 pm
Forum: News & Announcements
Topic: [DEV DIARY 23] Progress Report
Replies: 12
Views: 4500

[DEV DIARY 23] Progress Report

Hello everyone ! Here is the Dangerous Rays dev diary 23 ! Ive been doing a lot of work in January but there is quite a lot things to do before releasing a playable Alpha 18 version. I really want to do my best on this release so the game can give a good impression at first so for now no release dat...
by OldSnake
Tue Dec 08, 2015 10:23 pm
Forum: News & Announcements
Topic: [DEV DIARY 22] Progress Report
Replies: 3
Views: 2102

Re: [DEV DIARY 22] Progress Report

Hello Seneral,

Yes the shaders are now in HLSL shading language and are still completely open for modification. :)
by OldSnake
Tue Dec 08, 2015 1:29 pm
Forum: News & Announcements
Topic: [DEV DIARY 22] Progress Report
Replies: 3
Views: 2102

[DEV DIARY 22] Progress Report

Hello everyone ! Here is the Dangerous Rays dev diary 22. 1- Alpha 18 Delayed So let's begin with the bad news. Unfortunately i will not be able to release Alpha 18 for Christmas. Ive been doing a lot of administrative work to keep Lonely Bits Games studio running so because of this i am quite late ...