Search found 50 matches

by ToKamaK
Fri May 30, 2014 11:48 am
Forum: Suggestions
Topic: underground structures
Replies: 7
Views: 1438

Re: underground structures

Yay, I guessed so. But at least, this is where it begins! :)
by ToKamaK
Fri May 30, 2014 11:24 am
Forum: Suggestions
Topic: underground structures
Replies: 7
Views: 1438

Re: underground structures

Holy Mary mother of God, so early, that is freaking awesome! :ymapplause:
I can't wait to explore undeground bases à la STALKER! You are not alooooooone! :-ss
by ToKamaK
Fri May 30, 2014 11:11 am
Forum: Discussion
Topic: Alpha10 Halo jump...no parachute
Replies: 4
Views: 1063

Re: Alpha10 Halo jump...no parachute

Olol, =))

I saw someone experience the same kind of bug, but below the ground. The main character was earthed to the neck and couldn't move anymore.

Well, that was not as epic as the jump. :)
by ToKamaK
Fri May 30, 2014 11:02 am
Forum: News & Announcements
Topic: [DEV DIARY 5] Planning of the week
Replies: 4
Views: 1938

Re: [DEV DIARY 5] Planning of the week

Hi OldSnake, good luck with the optimization issue. ;) I know that kind of work can harm the readability of the source code, so be careful. However, regarding the generation time and the memory consumption, that kind of work is fairly welcome. :D Mxthe, many thanks for all the great content and cont...
by ToKamaK
Mon May 26, 2014 9:50 am
Forum: Suggestions
Topic: a wait command option
Replies: 4
Views: 1447

Re: a wait command option

I Hagrid with you, :D Regarding the rules, if he has no clock, the player should only wait for events happen: wait until dusk, dawn, sun at zenith... wait until hungry, thirsty, drowsy... Interruptions could happen if "there are ennemies nearby" . If the player perceives the threat of course. :ymdev...
by ToKamaK
Fri May 23, 2014 8:31 pm
Forum: News & Announcements
Topic: [DEV DIARY 4] Alpha 10 for this week end
Replies: 16
Views: 3976

Re: [DEV DIARY 4] Alpha 10 for this week end

Yaye !

Tomorrow feels like Christmas is coming !
Can't wait to appreciate your great job gentlemen. ;)

Edit: By the way, thank you for the stance up/jump question.
by ToKamaK
Sat May 17, 2014 2:19 pm
Forum: Suggestions
Topic: Hazardous areas and events
Replies: 20
Views: 4059

Re: Hazardous areas and events

Indeed these components should be clues of radiation, not evidences (propagation of mushrooms on the trunk of trees can cause their death too, for example). I recognize I have been a bit fancy with my mushrooms. I made some documentary research and found that paper from the Oak Ridge National Labora...
by ToKamaK
Fri May 16, 2014 9:23 pm
Forum: News & Announcements
Topic: [DEV DIARY 3] Introducing a new member in the dev team
Replies: 20
Views: 6547

Re: [DEV DIARY 3] Introducing a new member in the dev team

Welcome Mxthe :ymhug:
The family grows :)

I can't wait for Alpha 10, the upgrade seems astonishing!

Thank you all for your great work!
by ToKamaK
Fri May 16, 2014 8:57 pm
Forum: Discussion
Topic: Gameplay question - merge Jump and Stance Up
Replies: 9
Views: 2005

Re: Gameplay question - merge Jump and Stance Up

Are you suggesting that the jump button move us "Up" from crouch/prone, or that we should be able to jump while crouched? My initial post was suggesting that the jump button move us "Up" from crouch/prone. Sorry if I've been a bit unclear concerning this point. :-s I wanted to raise an ergonomic is...
by ToKamaK
Sun May 11, 2014 2:35 pm
Forum: Suggestions
Topic: Hazardous areas and events
Replies: 20
Views: 4059

Re: Hazardous areas and events

The experience as a player can also be a plus. With time you will learn to recognize contaminated areas, for example: sparse/dead vegetation vehicles with tank full of gas accumulation of fallouts and suspicious wastes glowin'shrooms :D :ymsick: I saw this on Wikipedia ( https://en.wikipedia.org/wik...