:(( sad
it is so 'time saving' to work with graphs
but if scripts are structured like an xml file, it can be done outside the editor.
Search found 15 matches
- Fri Jan 12, 2018 6:52 pm
- Forum: Suggestions
- Topic: About modding and tools
- Replies: 4
- Views: 2259
- Thu Jan 11, 2018 10:28 pm
- Forum: Suggestions
- Topic: About modding and tools
- Replies: 4
- Views: 2259
Re: About modding and tools
this was my question. not a scripting system, but a complete storie managment with dependencies in a graphical view.(graph editor)
like this http://www.yworks.com/products/yed
like this http://www.yworks.com/products/yed
- Mon Jan 08, 2018 7:20 pm
- Forum: Suggestions
- Topic: About modding and tools
- Replies: 4
- Views: 2259
About modding and tools
Hello Oldsnake I didn't see any quest tool in the mod tools list. Is it planned ? a quest tool with a quest/story line managing sub quest dependencies, quest loots and dialogues(images, sounds, musics, scripts calls, spawns..) with localization support :) it will ease you and modders on creating sto...
- Mon Jan 08, 2018 6:52 pm
- Forum: News & Announcements
- Topic: [DEV DIARY 33] Progress Report
- Replies: 8
- Views: 2755
Re: [DEV DIARY 33] Progress Report
(*) HAPPY NEW YEAR (*)
I wish regular news about the game.
even when there's nothing to show. just to say you'r alive
I wish regular news about the game.
even when there's nothing to show. just to say you'r alive

- Fri Dec 22, 2017 5:49 pm
- Forum: Discussion
- Topic: [FEEDBACK] Le Forum
- Replies: 29
- Views: 3363
Re: [FEEDBACK] Le Forum
Bonjour,
J'ai bien peur que cela reflète aussi l'état du jeu.
A l'abandon...
J'ai bien peur que cela reflète aussi l'état du jeu.

A l'abandon...
- Sat Jan 28, 2017 5:24 pm
- Forum: News & Announcements
- Topic: [DEV DIARY 30] Progress Report
- Replies: 12
- Views: 4967
Re: [DEV DIARY30] Progress Report
De bonnes nouvelles :) vivement cette alpha 18. Par contre pour les bâtiments, ce serait peut être plus intéressant de les subdiviser en éléments individuels (murs, sols, portes...) permettant la réutilisation tout en évitant la répétition, et donc multiplier la variation des bâtiments que l on pour...
- Mon Jan 09, 2017 7:16 pm
- Forum: Suggestions
- Topic: [OFFICIAL] Steam version wishlist
- Replies: 28
- Views: 10147
Re: [OFFICIAL] Steam version wishlist
hello i wish a good coop mode :) and: due to the size of the future map(s), i think there's no need to have an harvest/build system too evolved. don't create another 'survival craft' game. there's so many and all the same and boring... please keep it simple and only what's needed to serve the game. ...
- Mon Jan 09, 2017 6:57 pm
- Forum: Suggestions
- Topic: Translations ?
- Replies: 1
- Views: 1011
Translations ?
Hello OldSnake Will the game be translatable ? if yes : - what file format ? - translations has a mod or specific files ? - an 'official 'depot' ? ---------- Salut OldSnake le jeu sera t'il traduisible ? si oui : - quel format de fichier ? - traductions via un mod ou des fichiers spécifiques ? - sur...
- Fri Dec 30, 2016 8:09 pm
- Forum: Discussion
- Topic: A bit long...
- Replies: 6
- Views: 2442
Re: A bit long...
Hi guys, ...He is for the most part alone on this and rewriting the engine from scratch takes his time. I think we are all aware of that. what Crystal Noir says... By supporting this project, I thought I could participate in the development, being able to test different builds, implementations, eve...
- Fri Dec 30, 2016 7:46 pm
- Forum: News & Announcements
- Topic: [UPDATE] Alpha 17A Released And Big Winter Sale !
- Replies: 9
- Views: 3757
Re: [UPDATE] Alpha 17A Released And Big Winter Sale !
:)) j'ai cru à un miracle. un beau cadeau de Noel.
C'est juste l'apéritif, mais suivra l'alpha 18 comme hors d’œuvre l'année qui vient.
patience, patience....
Joyeuses fêtes :ymparty:
C'est juste l'apéritif, mais suivra l'alpha 18 comme hors d’œuvre l'année qui vient.
patience, patience....
Joyeuses fêtes :ymparty: