Search found 55 matches

by MrThirsty
Sun Aug 03, 2014 10:06 am
Forum: Discussion
Topic: Alpha 14 Feedback
Replies: 6
Views: 2030

Re: Alpha 14 Feedback

Hi OldSnake, So far really impressed with this release, it's solid! I like the improvements to the walking, running motion, feels more fluid and less bouncy. Great stuff. The new selection cursor is very helpful, cuts the 'can I or can't I' out of object selection. New buildings are looking great, e...
by MrThirsty
Sat Aug 02, 2014 5:21 pm
Forum: News & Announcements
Topic: [UPDATE] Alpha 14 Released !
Replies: 16
Views: 5725

Re: [UPDATE] Alpha 14 Released !

Hi OldSnake, So far really impressed with this release, it's solid! I like the improvements to the walking, running motion, feels more fluid and less bouncy. Great stuff. The new selection cursor is very helpful, cuts the 'can I or can't I' out of object selection. New buildings are looking great, e...
by MrThirsty
Fri Jul 25, 2014 7:33 pm
Forum: Suggestions
Topic: [OFFICIAL POLL] Procedural World Generation Future ?
Replies: 18
Views: 4707

Re: [OFFICIAL POLL] Procedural World Generation Future ?

OldSnake wrote:Hello, no the alpha 14 is not delayed it will be released this week end :)
Great! B-)
by MrThirsty
Fri Jul 25, 2014 11:06 am
Forum: Suggestions
Topic: [OFFICIAL POLL] Procedural World Generation Future ?
Replies: 18
Views: 4707

Re: [OFFICIAL POLL] Procedural World Generation Future ?

OldSnake wrote:Thanks for the feedbacks guys, please keep them coming.

I have already begun the programming of the zone editor ! ;)

Image
Nice!

Question, with this new direction of map generation, will this mean Alpha 14 is pushed back?
by MrThirsty
Thu Jul 24, 2014 8:42 am
Forum: Suggestions
Topic: [OFFICIAL POLL] Procedural World Generation Future ?
Replies: 18
Views: 4707

Re: [OFFICIAL POLL] Procedural World Generation Future ?

Seems like a good decision. Since the game is heavily inspired by Stalker wich is famous for it's very well crafted levels, a more traditionnal approach will probably improve the game ambiance. To quote John Carmack : " Procedural generation is just a form of (crappy) compression ". I really like t...
by MrThirsty
Sat Jul 19, 2014 6:05 pm
Forum: Suggestions
Topic: Zombies and mutants present in habitations
Replies: 5
Views: 1572

Re: Zombies and mutants present in habitations

OldSnake wrote:It is coming quite soon :)
Just :ymparty:
by MrThirsty
Sat Jul 19, 2014 5:58 pm
Forum: Suggestions
Topic: Pause....true pause
Replies: 5
Views: 1552

Re: Pause....true pause

abelro wrote: I bet it was that Zombie girl that keeps nagging me for a date!! :p :D
Abelro
She is pretty hot! She taken I'm afraid :x

Some games these days don't have a proper pause so be interesting if the team decide to implement a 'true pause'
by MrThirsty
Sat Jul 19, 2014 5:57 pm
Forum: Suggestions
Topic: compass / boussole
Replies: 2
Views: 859

Re: compass / boussole

OldSnake wrote:Yes it will be added in the future.
Do you have any preferences, i.e a map or compass or both? And if a map, would it be fogged?
by MrThirsty
Sat Jul 19, 2014 5:54 pm
Forum: Suggestions
Topic: Real American Nuclear War Bunkers
Replies: 1
Views: 750

Re: Real American Nuclear War Bunkers

abelro wrote:http://www.wired.com/2014/06/jeanine-mi ... -id-849681

Pictures of real Nuclear war civilian bunkers. Take a look Dev Team. B-)

Image


abelro
And what did you think then Abelro?
by MrThirsty
Sat Jul 19, 2014 5:53 pm
Forum: Suggestions
Topic: Sons et environnement + force physique
Replies: 3
Views: 1035

Re: Sons et environnement + force physique

le son des pas ne valide pas le changement de revêtements (passage de l'herbe sur du sous bois ou sur une route) C'est pour le moment normal, les type surfaces ne sont pas encore détectés correctement pour les sons de pas sur le terrain / routes. Cela viendra dans le futur. Yes I minor but importan...